![]() It’s a real triumph in gaming, unique and genius in its level design, compelling in its storytelling, part of a larger universe, and entertaining a thousand times over. Portal 2 might not really be that old, but every time I play it it’s just as fun as the previous time. The mechanics and physics are fluid and require you to think to solve all of the puzzles, and all of the bells and whistles in this game (light bridges! weighted companion cubes! gels! lemons!) only add to the overall experience. It’s clever, hilarious, and challenging without being overwhelming a darkly ingenious game that continues to intrigue me every time I play it. And of course, Cave Johnson, who narrates a large portion of the game and gives players a dark insight. Even Chell, our mute protagonist, has a distinct personality that’s explored through our interactions with our environment and with Wheatley and GLaDOS. ![]() Forever.) Other characters include the turrets, who ask ‘are you still there?’ and perform admirably in the face of certain destruction, the companion cubes, and everyone’s favorite Space Core who is just so excited about ‘SPAAAAAAAAAAACE’. (Though, if you’ve played the game, surely he can have all the stars he wants. Seriously, someone should give Wheatley a gold star. Wheatley is, no matter how intelligent he might seem, a damn idiot and that’s part of what makes him so hilarious too-he tries so hard. GLaDOS, whom I’ve already discussed, is consistently hilarious in her dark dialogue and persistent annoyance with everything that Chell’s done. ![]() In addition to great gameplay, awesome visuals, and being filled to the brim with dark comedy, Portal 2 features an incredibly dynamic cast of characters who add to the experience. Valve has created a game that seems immortal. Portal 2 is long enough that by the time you want to play it again, you’ve forgotten some of the levels and the dialogue/one-sided banter, but short enough that you don’t feel absolutely exhausted or bored. The levels are complex and thought-provoking, with secrets hidden within them that give us a deeper understanding of the story. But more than just the game’s mechanics is its overall appeal-every time I play I get so immersed in it that when I go outside it feels like I’ll be exiting Aperture itself. Everyone who has played the game has done the thing where you shoot one portal into the floor and another into the ceiling, and then whoosh through them like you’ve jumped into an infinite loop. Everyone knows about the portal gun, and how you use it to solve puzzles. Honestly, even if they have already played it, I recommend they play it again.Įveryone knows about Portal. Portal 2 is and continues to be one of my top choices for replaying a game, and is always a game that I recommend to friends if they’re looking for something new to play. Combine the cheeky dialogue with the ingenuity of the game, the clever puzzles that you have to solve to progress, the dynamic characters, and the intense story behind Aperture Laboratories, and you have a game that continues to prove its value. Of course, the quotes aren’t all that’s fantastic about Portal. Hell, you mention something about space in the midst of fans of the game, you’ll likely be treated to a loud chorus of “SPAAAAAAAAAAACE!” You say something about potatoes in a room full of Portal fans, they’re all going to respond with that quote. How’re you holding up? Because I’m a potato.’) Ellen McLain makes GLaDOS so dynamic and hilarious that it’s hard to not repeat the lines when given even the most bizarre opportunity. Even if some of her lines don’t make sense out of the context of the game (I couldn’t respond to my barista’s cheery ‘Good morning!’ with a deadpan ‘Oh, hi. Piloting a blimp.”ĭeadpan, darkly humourous, and blatantly honest about her feelings towards Chell (you did, after all, murder her), the computerized villain of Portal 2 is easily one of my favourite characters in gaming, and a huge part of the reason that I can go back and play both of the Portal games over and over and over again.
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